![]() Jigsaw puzzle - The first puzzle that Kyle will encounter is a simple, half done jigsaw puzzle that guest Melissa can't solve.Three of the hotel rooms haven't been available for six months for an unknown reason. Right across from Room 215 is Room 216, where Iris stays. There is only one guest room on level one - Room 111. Dunning Smith has named every room a name, each one that can be seen on the Hotel's map. Kyle's room is Room 215, which Dunning Smith calls "Wish", on the account that it apparently grants peoples wishes. There are about fifteen or so guest rooms at Hotel Dusk. Melissa Woodward - Guest in Room 219 and daughter of Kevin.Rachel - Secretary for Red Crown's president.Brian Bradley - The man Kyle is looking for.Kyle Hyde - The main character of the game.As the night goes on, Kyle becomes entangled in the guests' web of lies, betrayal and murder. He's still searching for Bradley even though he's a salesman. Kyle Hyde, a former N.Y.P.D detective searching for his partner Brian Bradley, now a traveling salesman arrives at Hotel Dusk to find some things. You've done us two great services.The game takes place on December 28 and 29, 1979. ![]() (But that's the end of the road for you, wire.) Remember this? From the suitcase? This is exactly the same: Push all the locks to open it. (Guess I'll give the old wire another try.) Mister, you gotta open the door! Please! I'm scared! The.the door won't open! I can't get out! The knob won't turn or anything! Move it, man! Poor kid's probably bawlin' like a little girl! Here's a shitty illustration of the guide. This will register as flipping both switches at once. Mash the frame advance hotkey while slowly moving the pointer upwards. This will register as the touch instantly moving to between the switches.Ĥ. Hold at the point between the switches and tap the frame forward advance. This will register as touching one of the switches.ģ. Hold at one of the switch and tap the frame forward advance. To proceed we need to use the 'Pause' and 'Frame Forward' function of the emulator. The game will detect a touch at one of the switches and then instantly moving to the center as the player holding both at once. This is a bit of clever programming to make the illusion of the game detecting dual touch. This fact is useful for example in Bythos Operations in Trauma Center Under The Knife 2. If there's two spots detected, the DS will only register the space touched as the middle. One thing to note is that while we can't touch in two places at once, the DS DOESN'T support dual touch. It IS a pretty big hurdle for emulator users. Expect to see a Kingdom Hearts 358/2 Days LP Somewhere in the future! By now it's obvious that we should flip both switches at the same time, but the computer can only have one pointer, which means it can only touch at one place at a time. I'm trying, Melissa! Don't look at me like that! We gotta hit the breaker on the switchboard. We'll get the room introduction regardless of if we went to this room before. It's across the hall from my room.Īnd now we're escorting Louie to the electrical room. ![]() Really, Dunning and Louie are the embodiment of. And maybe Dunning won't kill me for forgettin' to lock up in the first place. ![]() Then we won't have to break the damn thing down. We get the lights on, the kid'll calm down and unlock the door. Gotta fix the switchboard and get power to Room 218. Hey, Hyde! Whatcha know about wires and power and crap like that? She won't be able to get the door unlocked, ya know, and then she's gonna freak. WHAT?! Aw, sweet crispy crap! That's a bad scene right there! It's dark in there, brother. I went in there to get some stuff and forgot to lock up. I can't chat now! Busy, busy, busy!ĭamn switchboard's on the blink, so we got no power in there. Speaking of Dunning, he's nowhere to be found. We know what Dunning will do if we try to break this door down ourselves. I guess we should ask a hotel staff to help us. ![]()
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